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I use move component to in my game to move actors, can I modify it or I should use another method?

So basically what my game is about: actors spawn from one arrow of my spawner and after spawn go to the opposite arrow with magic of move component to node and die when they leave the screen. It worked good so far, but now I want to add freezing effect, or magnetic effect for coin actors and I'm not sure how can I change their movement after the move component to "fired". What should I do? I feel like I need a better way.

Product Version: UE 4.21
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asked Jan 10 '19 at 06:46 PM in Blueprint Scripting

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Sraf42
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