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FBX import has flipped normals, how can I fix it?

Hi there,

I'm having an issue with an FBX file I'm trying to import into my level. When I import it, the normals are flipped, and I can't seem to find a fix for it. I've tried everything suggested to me, including flipping the normals in 3DS Max before exporting, but that doesn't help me in this situation, since when I try to bake the lighting, the whole object goes black.

Is there any way for me to invert the normals in Unreal? At this rate I feel like I may need to remodel the object since I can't find a solution that works for me.

Thanks!

Product Version: UE 4.20
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asked Jan 10 '19 at 09:23 PM in Rendering

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Nospar
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Hi!

If your object turns completely black after lightbuild it has problems with its lightmap (usually not existing/wrong uv channel!!) and not normals... usually when you have flipped normals your mesh/faces starts to glow/emit light!! ...anyway you should be able to fix it in your 3d app!!

In Unreal usually what can help is to uncheck use mikktspace in your object's properties...

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answered Jan 10 '19 at 09:41 PM

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Makigirl
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