FBX import has flipped normals, how can I fix it?
I'm having an issue with an FBX file I'm trying to import into my level. When I import it, the normals are flipped, and I can't seem to find a fix for it. I've tried everything suggested to me, including flipping the normals in 3DS Max before exporting, but that doesn't help me in this situation, since when I try to bake the lighting, the whole object goes black.
Is there any way for me to invert the normals in Unreal? At this rate I feel like I may need to remodel the object since I can't find a solution that works for me.
asked Jan 10 '19 at 09:23 PM in Rendering
If your object turns completely black after lightbuild it has problems with its lightmap (usually not existing/wrong uv channel!!) and not normals... usually when you have flipped normals your mesh/faces starts to glow/emit light!! ...anyway you should be able to fix it in your 3d app!!
In Unreal usually what can help is to uncheck use mikktspace in your object's properties...
answered Jan 10 '19 at 09:41 PM
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