I would like the pickup text to appear above an item based on what item it is. I have an enum set up in the pick up text blueprint but I end up with the accessed none error. I tried the switch on int node for the enum type and get the same error.
I based this on the tutorial for inventory from the official channel but have not had much luck so I'm beginning to think I should start over from the ground up. Any ideas on the best way to go about this?
asked Jan 10 '19 at 10:28 PM in Blueprint Scripting
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