Detecting the (Shader) Program Binary Cache
To make this work I had to add a function to the engine like so:
Then in our initial map I check this, and if false, loop while FShaderPipelineCache::NumPrecompilesRemaining() > 0 (with a progress dialog labeled 'optimizing content'). The game automatically restarts when done.
answered Jan 19 '19 at 12:18 AM
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