How to create a loop animation in UMG by Blueprint
As SilentX said, this seems to be the easiest way I found to loop anything.
It still doesn't resolve my issue of not being able to animate separate tracks, or set position on the timeline (say I need a fly in, and later I need to call a fly out).
But we have to accept that this is in its infancy and is miles ahead of what we had for canvas!
answered Aug 28 '14 at 01:22 PM
It's very easy:
answered Aug 15 '18 at 04:55 PM
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