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The sprite has changed but the image brush not

I use Texturepacker to make a texture atlas and import to my project,and it will generate relative sprites, just like alt text

alt text

Then I add the sprite to my widgets , it works well !
alt text

But when I need to change the sprite sheet( just add or remove some sprires), I change them in TexturePacker and reimport the SpriteSheet file。 Then the Widget shows wrong.
alt text The Appearance looks strange. The image see update the new sprites uv, but Brush not. And I click the image check and find the new sprite uv is OK . alt text I have to check the setting and google,but I can't resolve it。 Could somebody give me some tips。 Is some important steps I miss or my workflow is wrong?

Product Version: UE 4.19
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asked Jan 11 '19 at 03:00 AM in Using UE4

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dadadecajes
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