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Engine lags then crashes within a minute, can't view stack trace

I don't think this is an engine bug, it still happens on older versions of UE4 that used to run just fine. Something is wrong with my system. I haven't had any problems with this graphics card trying to run anything else.

I generated a new project based on the C++ shooter and haven't touched anything yet so it's not my code. Often it will crash on the project selection screen before the whole editor is even loaded.

I can't view the stack trace, even though I did install debugging symbols and I can see the PDB files in the engine's binaries folder. I still get "You do not have any debugging symbols required to display the callstack for this crash."

Things I've already tried with no luck:

  • Delete DerivedDataCache folder

  • Delete Saved and Config folders of project

  • Reinstall graphics drivers

  • Windows update

  • Switch to OpenGL renderer

My crash log

Sometimes in my log I get "Timed out while waiting for GPU to catch up" before it crashes but not every time.

I'm really stuck on what to do here besides a full Windows reinstall, but that would be inconvenient to say the least. Hopefully somebody has some more ideas of things I can try :D

Product Version: UE 4.21
floob.log (56.7 kB)
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asked Jan 11 '19 at 03:06 AM in Using UE4

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