I don’t think this is an engine bug, it still happens on older versions of UE4 that used to run just fine. Something is wrong with my system. I haven’t had any problems with this graphics card trying to run anything else.
I generated a new project based on the C++ shooter and haven’t touched anything yet so it’s not my code. Often it will crash on the project selection screen before the whole editor is even loaded.
I can’t view the stack trace, even though I did install debugging symbols and I can see the PDB files in the engine’s binaries folder. I still get “You do not have any debugging symbols required to display the callstack for this crash.”
Things I’ve already tried with no luck:
- Delete DerivedDataCache folder
- Delete Saved and Config folders of project
- Reinstall graphics drivers
- Windows update
- Switch to OpenGL renderer
Sometimes in my log I get “Timed out while waiting for GPU to catch up” before it crashes but not every time.
I’m really stuck on what to do here besides a full Windows reinstall, but that would be inconvenient to say the least. Hopefully somebody has some more ideas of things I can try