Level sequence values change on play.
I've noticed that no matter what I set my first keyframe value to be, on starting game it sets to some number that I have no clue where it came from. Here our my values in editor mode. And here they are a second after hitting play. The camera actor in the scene mirrors these changes, going from the correct values to the incorrect only a second after hitting play. I've also messed around by changing these values in both the actor and the sequence however no matter what I try it still resets to these values. I've also tried setting the sequence to both keep state and restore state which didn't affect anything. Its not just the camera alone I was messing around with a physics constraint and had set its mobility to static and now it won't set back to movable.
Is there something in the sequencer I'm just missing?
asked Jan 11 '19 at 04:28 AM in Using UE4
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