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Level sequence values change on play.

I've noticed that no matter what I set my first keyframe value to be, on starting game it sets to some number that I have no clue where it came from. Here our my values in editor mode. alt text And here they are a second after hitting play. alt text The camera actor in the scene mirrors these changes, going from the correct values to the incorrect only a second after hitting play. I've also messed around by changing these values in both the actor and the sequence however no matter what I try it still resets to these values. I've also tried setting the sequence to both keep state and restore state which didn't affect anything. Its not just the camera alone I was messing around with a physics constraint and had set its mobility to static and now it won't set back to movable.

Is there something in the sequencer I'm just missing?

Product Version: UE 4.21
levelseq.png (23.7 kB)
levelseq2.png (22.5 kB)
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asked Jan 11 '19 at 04:28 AM in Using UE4

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avatar image Max.Chen STAFF Jan 23 '19 at 07:32 AM

How are you taking a snapshot of these values when you hit PIE? I wouldn't necessarily rely on those values a second after hitting play. Can you print the position of the camera component to a debug string to see if it is indeed different?

The values you're seeing could also be the spawned position of the camera before sequencer starts playing. If you close down sequencer in editor, does the position of the camera match the image "a second after hitting play"?

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