I’ve noticed that no matter what I set my first keyframe value to be, on starting game it sets to some number that I have no clue where it came from. Here our my values in editor mode.
And here they are a second after hitting play.
The camera actor in the scene mirrors these changes, going from the correct values to the incorrect only a second after hitting play. I’ve also messed around by changing these values in both the actor and the sequence however no matter what I try it still resets to these values. I’ve also tried setting the sequence to both keep state and restore state which didn’t affect anything. Its not just the camera alone I was messing around with a physics constraint and had set its mobility to static and now it won’t set back to movable.
Is there something in the sequencer I’m just missing?