Blender normals looks worng after inport to ue4
When you are importing the fbx from blender, are you allowing UE4 to compute the normals, and using the Mikk TSpace method? That is how I import the fbx, and have not ran into a problem with normals, as well as this way fixes a few other issues.
Hope this helps,
answered Jan 11 '19 at 06:40 AM
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