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Blender normals looks worng after inport to ue4

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I duplicated and rotated this box at first. The original one is fine.

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But import in ue4 looks bad.

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I recalculated normals but it does nothing. So I try flipping the normals.

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But it looks right. That confused me.

Product Version: UE 4.21
ori.png (29.9 kB)
ori-ue.png (169.3 kB)
d.png (35.8 kB)
d-ue.png (168.9 kB)
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asked Jan 11 '19 at 05:55 AM in Using UE4

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1 answer: sort voted first

When you are importing the fbx from blender, are you allowing UE4 to compute the normals, and using the Mikk TSpace method? That is how I import the fbx, and have not ran into a problem with normals, as well as this way fixes a few other issues.

Hope this helps,



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answered Jan 11 '19 at 06:40 AM

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avatar image llIIllllIIlI Jan 18 '19 at 04:06 AM

It not worked,but I find if you scale it to rotate something in Blender may cause the problem.

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