Blender normals looks worng after inport to ue4
I duplicated and rotated this box at first. The original one is fine.
But import in ue4 looks bad.
I recalculated normals but it does nothing. So I try flipping the normals.
But it looks right. That confused me.
asked Jan 11 '19 at 05:55 AM in Using UE4
When you are importing the fbx from blender, are you allowing UE4 to compute the normals, and using the Mikk TSpace method? That is how I import the fbx, and have not ran into a problem with normals, as well as this way fixes a few other issues.
Hope this helps,
answered Jan 11 '19 at 06:40 AM
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