Rotate Vector Radial Value to a non-cardinal angle?
I create a Vector Radial and want to rotate it so it starts at -45 degrees. It can be flipped to all cardinal angles by using Swizzle and OneMinus but is there a way to get my desired output (shown below)?
asked Jan 11 '19 at 11:18 AM in Blueprint Scripting
You could use a Rotator node like this:
If the Speed param in there is set to 1 then the Time input goes from 0 to 2*Pi for a full circle. In the example the scalar param is set up to be in an easy to understand range of 0..1.
answered Jan 11 '19 at 11:30 AM
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