Can't edit transform of actor
I have a class that inherits from AActor.
This class does not have any USceneComponent, and this makes that I can't edit the transform of the object in the editor. Besides, if I move the object somehow (by piloting it for example) it gets moved back to the origin. I need to modify the position of the object for gameplay logic purposes, and the editor won't let me. Any way of doing this?
asked Jan 11 '19 at 12:21 PM in C++ Programming
If your actor requires a physical location in the world you must have a scene component. Why not just add one?
answered Jan 12 '19 at 09:52 AM
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