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Can't edit transform of actor

I have a class that inherits from AActor.

 class AEnemyGroup : public AActor

This class does not have any USceneComponent, and this makes that I can't edit the transform of the object in the editor. Besides, if I move the object somehow (by piloting it for example) it gets moved back to the origin. I need to modify the position of the object for gameplay logic purposes, and the editor won't let me. Any way of doing this?

Product Version: UE 4.20
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asked Jan 11 '19 at 12:21 PM in C++ Programming

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Foobar II
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1 answer: sort voted first

If your actor requires a physical location in the world you must have a scene component. Why not just add one?

.h

 UPROPERTY(EditAnywhere, BlueprintReadWrite)
 class USceneComponent* SceneComponent;

.cpp

 #include "Runtime/Engine/Classes/Components/SceneComponent.h"
 
 AEnemyGroup::AEnemyGroup()
 {
         SceneComponent = CreateDefaultSubobject<USceneComponent>(TEXT("SceneComponent"));
         SetRootComponent(SceneComponent);
 }

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answered Jan 12 '19 at 09:52 AM

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staticvoidlol
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