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I get "blueprint runtime error" when I stop "move component to" from another event

Before I had a simple "move component to" alt text to move coins from right part of the screen to the left, but i added magnet to the game and wanted to make them move to the player. I added collision and some nodes from tutorial and made them move to the player, but they would act really strange, I realised that its becouse they were already ordeder to me to anothor place, so i added sequance to stop them if magnet effect is happening, and now it works as I want, but I get this errors. What should I do?alt text

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Product Version: UE 4.21
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asked Jan 11 '19 at 01:41 PM in Blueprint Scripting

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avatar image Sraf42 Jan 11 '19 at 02:12 PM

I fell like I need to call stop from the event as movement, but I have no idea how

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