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How to accurately replicate socket location

When I spawn a muzzle flash particle effect on my gun's Muzzle socket (Using Spawn emitter attached), the muzzle flash is not always 100% accurate to the clients, I'm using get socket location, and the muzzle flash seems sometimes to be a bit off, and sometimes way too off from the socket's true location. Is there a way to make it spawn 100% exactly where the socket is? by perhaps as the title says, replicate the socket's location?

Product Version: UE 4.18
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asked Jan 11 '19 at 03:53 PM in Blueprint Scripting

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