Scene captures different reflections
Whenever I launch my Unreal Project, the reflections captured are all different from their environment. The project itself uses level streaming in order to load different areas that are chosen. For instance, there is a pink room whose reflection is then applied to all of the rooms, even if the other rooms are in no way able to see the pink room.
The most curious part is that, when the entire Level Volume is unloaded by stepping out of bounds, and then choosing the rooms, the reflections do work as intended, reflecting their surroundings. This fix also happens when the computer is restarted 3 times, where the first two still display the wrong reflection.
Can anyone please help me with this?
asked Jan 11 '19 at 04:25 PM in Rendering
Follow this question
Once you sign in you will be able to subscribe for any updates here