Replicating day/night cycle
I need to make a day/night cycle in a level that works in a co-op environment (up to 4 players). I currently have a working looping timeline that drives the transform on the sun (direction light) and fires an event 4 times a day that updates the "time of day" enum variable (morning, noon, dawn, night). Problem is that I've set it up inside of the level blueprint I'd like to know how to go about replicating this. Thanks!
P.S. If needed I will move the timeline out of the level blueprint.
asked Jan 11 '19 at 05:02 PM in Using UE4
why do you need to replicate this? is it critical for gameplay?
I think the only thing you need is to replicate some starting value once, and let clients to proceed full cycle from that start.
answered Jan 11 '19 at 05:32 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here