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How can i import 3D models from TurboSquid?

so i want to import a character and 2 furniture from the websites but i have heard people say its not easy but they didn't say the problem or how to import them so i wanna know if theres a problem with high number of polygons or maybe the texture or the skeleton mesh and all of the files im downloading are FBX

Product Version: UE 4.21
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asked Jan 12 '19 at 06:06 AM in Using UE4

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There could be any number of problems with models created by a 3rd party, but here are a few guidelines:

  • Make sure you only use models which were created for in-game use and not for offline rendering.

  • Familiarize yourself with a 3D modeling application so you can check and fix mistakes in the models, and possibly customize them to your specific needs. (Delete stuff you don't want for example.)

  • Different FBX versions can cause problems during import so I recommend installing the FBX converter app: http://download.autodesk.com/us/fbx/2013/FBXconverter/index.html?url=files/GUID-4EACEBC7-E3C5-491C-B516-54AEEEF08B7A.htm,topicNumber=d30e369

  • Make sure that the textures you get with the models are not to small for your project's needs.

  • Most models don't come with colliders so you have to take care of those.

  • Skeletal meshes can be a real pain to work with if they have custom skeletal structure and thus require their own set of animations. Animation retargeting in Unreal works to an extent but your milage may vary.

  • Depending on the actual animations, the skinning of skeletal meshes might need further tweaking to avoid ugly deformations.

So yeah, my experience is that buying assets is a great shortcut but by no means a one click solution.

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answered Jan 12 '19 at 07:44 AM

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