Getting a lot of .dll errors

Hey guys,

While trying to package my game it failed and showed a lot of errors?
any idea on a way to fix them?

the project includes no c++ code and is entirely blueprints

UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error:
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: Ensure condition failed: Lhs.CurrentNum == Lhs.InitialNum [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 206]
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: Array has changed during ranged-for iteration!
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: Stack:
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffdb35171f6 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffdb3250c92 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffdb326b356 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffdb697ed08 UE4Editor-BlueprintGraph.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffdb697d91f UE4Editor-BlueprintGraph.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffdb68df21d UE4Editor-BlueprintGraph.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffdb6879f97 UE4Editor-BlueprintGraph.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffdb2153738 UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffdb00ab96d UE4Editor-Kismet.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffdb00a93d7 UE4Editor-Kismet.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffda7c1456f UE4Editor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffdc082c3dd UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffdc09fbde6 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffdc0a322ca UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffdc09fa369 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffdc09fc1fb UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffdc0a32f84 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffdc0ba627a UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffdc0a79f14 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffdc0a784d1 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffdc0a7a245 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffdc0a77e23 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffdc0a0d0b6 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffdc0a76edf UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffdc09fe30e UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffdc0a1d061 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffdc0ba5ff7 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffdc09fcf24 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffdc0a3248e UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffdc09f9c68 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffdc0ba54b9 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffdb1ba0b3c UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffdb1be553d UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffdb1a57a8d UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffdb1a888ff UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7e968e9c2 UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7e9685968 UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7e9685bba UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7e9693dac UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7e9694ce6 UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffdef2e3034 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffdefe93691 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: LogOutputDevice: Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: Failure - 100 error(s), 1105 warning(s)
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
PackagingResults: Error: Unknown Cook Failure
1 Like

Hey bro you solve this problem i am facing the same

Hello. Thank you for posting your question.

The error looks to be as though you may be adding an element to an array while it is iterating. I do not see your blueprints so I am unable to state exactly which blueprint is causing this error. I find that you should look through any array changes in your blueprints.

Here is the overview on Arrays.

I hope the documentation assists you.

Me too, what should I do?


android package can’t

You should post your own question.