Event on "Server destroyed session" or "Lost connection"

Does UE4 have any built in events to get client know about “server destroyed session” and let them make right actions for disconnecting?

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Justify your question please.

I need the same.

When the server calls GameSession->KickPlayer(), the client loses connection but the client has to destroy the session, too. Otherwise it stays alive and prevents the client from joining or creating sessions until they restart the game.