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Two Sided Distance Fields - Circle Errors?

Hi Guys

I am currently working on a new project that requires a photorealistc dynamic lighting setup, it's going okay so far considering it's my first attempt at dynamic lighting. However, I have encountered a weird problem when I enable two sided distance field generation. When I enable it I appear to be getting what looks like a large pixelated circle/shadow underneath the object (see below).

alt text

I'm unsure as to how to fix this, it happens on any object I enable two sided on and the reason I have it enabled for this one specific object is that it's glass and when it isn't enable the lights don't pass through correctly/accurately.

Any help is appreciated, thanks!

Product Version: UE 4.21
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twosidederror.png (536.6 kB)
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asked Jan 12 '19 at 01:12 PM in Rendering

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BrazK
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avatar image ZoltanE 3 days ago

Could you create and share an example project showcasing this issue?

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I actually just managed to find a fix, my geometry was only one sided so after shelling it and disabling two sided distance fields, I now no longer get the issue but get accurate lighting.

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answered Jan 12 '19 at 02:06 PM

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BrazK
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