Two Sided Distance Fields - Circle Errors?

Hi Guys

I am currently working on a new project that requires a photorealistc dynamic lighting setup, it’s going okay so far considering it’s my first attempt at dynamic lighting. However, I have encountered a weird problem when I enable two sided distance field generation. When I enable it I appear to be getting what looks like a large pixelated circle/shadow underneath the object (see below).

I’m unsure as to how to fix this, it happens on any object I enable two sided on and the reason I have it enabled for this one specific object is that it’s glass and when it isn’t enable the lights don’t pass through correctly/accurately.

Any help is appreciated, thanks!

Could you create and share an example project showcasing this issue?

I actually just managed to find a fix, my geometry was only one sided so after shelling it and disabling two sided distance fields, I now no longer get the issue but get accurate lighting.