Two Sided Distance Fields - Circle Errors?
I am currently working on a new project that requires a photorealistc dynamic lighting setup, it's going okay so far considering it's my first attempt at dynamic lighting. However, I have encountered a weird problem when I enable two sided distance field generation. When I enable it I appear to be getting what looks like a large pixelated circle/shadow underneath the object (see below).
I'm unsure as to how to fix this, it happens on any object I enable two sided on and the reason I have it enabled for this one specific object is that it's glass and when it isn't enable the lights don't pass through correctly/accurately.
Any help is appreciated, thanks!
asked Jan 12 '19 at 01:12 PM in Rendering
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