Zoom in without moving camera
The most obvious solution would be calculating the center location of those green cells, turning the camera toward one ("look at") and zoom in using the Field of view property of the camera.
answered Jan 12 '19 at 02:14 PM
Hello, You can use a post processing effect which change the position and the scale of your UV coords.
Personnaly, I recommand you to use another camera in order to keep a good picture quality (nevermind, it depends of your needs).
For your example with my material, you have to use MinX = 0, MinY = 1/3, MaxX = 1/3, MaxY = 2/3.
answered Jan 18 '19 at 09:14 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here