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3D Widget with transparency are blurry on movement

Hello there, I'm trying to make a 3D HUD with the 3D widget component. I want the background to be a bit transparent. See here: alt text

I changed the blend mode to transparent in order to do this. But when im moving around the background gets very blurry. See here: alt text

I tried turning off the blur effect on the camera, using images as background and using materials as background but this always happens. Someone has an idea what I could do to get rid of this blurry effect?

Product Version: UE 4.21
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asked Jan 12 '19 at 03:45 PM in Rendering

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Game4Freak
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Try turning off "Motion Blur" under the camera settings. Check off the box next to the "Motion Blur" value to override it (default value is 0.5) set the value to 0.0 and see if that helps.

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answered Jan 12 '19 at 06:35 PM

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CoalFireGaming
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avatar image Game4Freak Jan 12 '19 at 06:41 PM

I already tried it. It helps a little but the background is still a bit blurry and "laggy". And I want the possibility to have motion blur.

avatar image CoalFireGaming Jan 12 '19 at 09:00 PM

Is this a Widget Blueprint or a HUD Class?

avatar image Game4Freak Jan 12 '19 at 10:25 PM

It is a Widget Blueprint.

avatar image CoalFireGaming Jan 12 '19 at 10:28 PM

Alright is there any way you can send me the blueprint you're working with so I can attempt to replicate your scenario and see if I can't find a solution?

avatar image CoalFireGaming Jan 12 '19 at 10:32 PM

To do this, just Select all of your Widget Graph and Copy it, open up notepad and paste it. Save the Text file and send it to me. I'll replicate your widget and see what's going on

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