Is /Win64 protected from X360ce?
I've been trying to use X360ce to enable a couple non-Xbox controllers for the editor. My problem doesn't seem to have been documented before.
When I run x360ce_x64.exe inside of .../Engine/Binaries/Win64, it opens but the controller tabs remain blank and it never generates the .INI file it normally does.
What's strange is that if I create a new folder inside of /Win64 (or outside of it) and run X360ce there, it works as expected. If I create a new folder inside of /Binaries, copy just UE4Editor.exe and x360ce_x64.exe and run it, it works as expected. But as soon as I add the rest of the contents of /Win64 to my new folder, it stops functioning. It's as if there's something included in /Win64 that's stopping X360ce from creating an .INI or something.
I have enabled all permissions for both /Win64 and x360ce_x64.exe.
Any advice would be appreciated. Thank you,
asked Jan 12 '19 at 05:16 PM in Using UE4
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