How do I get rid of blotches/artifacts in interior scene?
Hi Guys, I am new to unreal and I am trying to learn how to create interior archviz scenes. I have been learning without any problems until now... While I was lighting my scene have come across weird dark blotches on only some objects in my scene. I have looked around for similar problems but all their fixes haven't worked for me... I have played around with the lightmass settings, but increasing the indirect bounces didn't seem to help a thing. All my static meshes have a high lightmap resolution, so that shouldn't be a problem either. At the moment I have no clue how to fix this, so if anyone could help me out that would be amazing! Below I put some pictures and also the lightmap settings!
Well it was almost driving me nuts but it couldnt... hah!
I suspected some "invisible" meshes when i saw those shadows near the ceiling after i took a build:
Couldnt find and select them until i switched to Player Collision View Mode. The level at this angle looks like this:
And looks like this in player collision mode:
Looks like some meshes got messed up while exporting from sketchup. I've never used sketchup but whenever i got a model from there into 3ds max i've always had problems, so i dont know how you'll fix them i'm afraid. :\ But you can at least start finding&deleting problematic meshes in player collision mode. You'll need to move the camera around because they keep flickering. Messy problem, but luckily you ran into it with a simple level like this one.
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