how to make the make the box trigger to function after an event?

A little confusing but i made a level sound will be played and theres a box trigger next to the door so i want the audio to finish then the trigger to function because that audio is important and cant be carried with him to the next level

So you want the music to finish before the trigger can be activated?

yup thats basically what i want

If you want the music to play until the end of the track then the simplest way would simply be to have a delay node adjusted to the length of the track before the trigger becomes active.

the problem what if the audio finished and then he decided to interact with the trigger box he would just have a long delay for no reason

That wouldn’t matter. I assume this is in the level blueprint so the delay starts when the music starts. When the music ends, the delay has counted down and the trigger becomes active. At that point the player could use it instantly, or hours later, it wouldn’t matter.

this might be stupid but can you please clarify? Because what i know about delay is when you touch the trigger box then it starts the delay time but am i wrong or is there something that should be done? and my sound playing will simply be a sound cue or a volume trigger in the level and yes the box trigger and the volume trigger are in the level blueprint

Whatever triggers the music, make it trigger the delay as well? That way, the delay counts down at the same time as the music.

You could also use a timeremaining ratio but not sure how that would function with sound in level blueprints.