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BP integrated Tilemap bugging on android

Hi i ran ino a problem while trying to make a game for mobile , i basically made a procedurally generated maze that constructs at run time , it works wonder on the editor but when using the ES2 mode to emulate a phone my blueprint class that has a Tilemap as a child it doesnt appear. here is the blueprint in question : alt text

here we can see how it renders normally on editor : alt text

here with the ES2 emulation : alt text

and here i just placed the tilemap manually before launching and we can see that it appears normally alt text

So mobile devices cant handle Tilemaps spawned with blueprints ? Do someone knows a way to circumvent this ? thanks in advance !

Product Version: UE 4.19
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asked Jan 13 '19 at 11:51 AM in Bug Reports

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avatar image Jeff A ♦♦ STAFF Jan 14 '19 at 12:46 PM


We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.



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