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I am a professional 3D Animator. I would like to use the unreal engine for animated feature film over 1 Hour long. Do I have to pay royalties for this ?

I am a professional 3D Animator. I would like to use the unreal engine for animated feature film over 1 Hour long. Do I have to pay royalties for this ?

Product Version: UE 4.21
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asked Jan 14 '19 at 12:57 PM in Legal & Licensing

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Palash2331991
1

avatar image Jacky Jan 14 '19 at 01:35 PM

As far as i know(and FAQ states) you dont pay any royalties for movies made with UE4.

https://www.unrealengine.com/en-US/faq

Are any revenue sources royalty-free?

Yes! The following revenue sources are royalty-free:

Ancillary products, including t-shirts, CDs, plushies, action figures and books. The exception is items with embedded data or information, such as QR codes, that affect the operation of the product.

Consulting and work-for-hire services using the engine. This applies to architects using the engine to create visualizations as well as consultants receiving a development fee.

Non-interactive linear media, including movies, animated films and cartoons distributed as video.

Amusement park rides and live installations.

Truly free games and apps (with no associated revenue).

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2 answers: sort voted first

No.

From the Unreal Engine EULA: https://www.unrealengine.com/en-US/eula

"However, no royalty is owed on the following forms of revenue:

  1. The first $3,000.00 in gross revenue for each Product per calendar quarter;

  2. The first $5,000,000.00 in gross revenue for each Product from the Oculus Store;

  3. Consulting fees or work-for-hire fees which are non-recoupable for services performed using the Licensed Technology (e.g., an architect-created walkthrough simulation or a contractor-developed in-house training simulator);

  4. Revenue from an Unrestricted Product, including for clarity, revenue from a Product which solely relies on the Licensed Technology for production of non-interactive linear media (e.g., broadcast or streamed video files, cartoons, or movies) and which is Distributed in a form that does not contain the Licensed Technology or, in order to deliver, rely on servers running the Licensed Technology;

  5. Revenue from a Product which is only Disributed to Engine Licensees (such as through the Marketplace);

  6. Revenue from ancillary products which are not software and which do not contain embedded information (such as QR codes) which affects the operation of the Product (e.g., comic books, soundtracks, apparel);

  7. Financial winnings generated by awards for the Product;

  8. Revenue from donations for a Product which are not tied to Product access or in-Product benefits;

  9. Revenue from interactive amusement park rides which use the Licensed Technology; and

  10. Revenue collected from an end-user buyer of in-game items or other in-game content for your Product which is sold by an end-user seller and which is actually paid to the end-user seller and is not retained by you or any other party."

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answered Jan 14 '19 at 01:37 PM

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Weibye
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If it's not interactive, or if you make less than $3000+ per quarter with it, you don't.

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answered Jan 14 '19 at 01:28 PM

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KristofMorva
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