Problems Combining Animations
I've been implementing some animations with no problem, but when I had to combine two different animations (Walk-Run BlendSpace and Shoot animation), its transition is not correct: if you walk and shoot and the same time and then you stop running but you keep shooting (you can hold the shoot button), the walk animation changes it state late (its legs still move although it is still), but if the player doesn't shoot, the Walk-Run BlendSpace works fine. Here you have some photos of the project.
asked Jan 13 '19 at 06:15 PM in Using UE4
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