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Sampling Media Texture results in clear color on Android

I'm trying to render a full screen quad with custom UV's(for cutting a rectangle out of a video). When sampling the media texture onto this quad i hope to see the cutout part of the video. This works on windows but when executing on android i get a quad with the default media texture color. Trying this with a texture does however work on android. Rendering the video on a UMG Image using a material also worked but that way i could not edit the UV's. I've added the blueprint to clarify what I am doing. Can anyone tel me what i need to do to get it to work on my oneplus 6 (Android Pie) Example BP

Product Version: UE 4.21
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asked Jan 13 '19 at 07:01 PM in Rendering

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jonas44444444
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avatar image jonas44444444 Jan 13 '19 at 08:38 PM

I solved the issue by using the "Draw Material Triangle" node twice and a user interface material with as source texture the Media Texture. BpNode

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