Replicated Level Streaming
I have created a class in C++ that is used to randomly generate a grid based level from a seed. It outputs the streaming level names and locations of each tile.
In blueprints I then read this information and create a level instance for each tile, in a similar way to what the gentleman in this video does here.
I am having trouble replicating this level to all clients. Is there way to create level instances on the server, and load the same instance on all clients?
asked Jan 13 '19 at 07:28 PM in Blueprint Scripting
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