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Replicated Level Streaming

I have created a class in C++ that is used to randomly generate a grid based level from a seed. It outputs the streaming level names and locations of each tile.

In blueprints I then read this information and create a level instance for each tile, in a similar way to what the gentleman in this video does here.

I am having trouble replicating this level to all clients. Is there way to create level instances on the server, and load the same instance on all clients?

Product Version: UE 4.21
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asked Jan 13 '19 at 07:28 PM in Blueprint Scripting

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avatar image Sooth Jan 17 '19 at 12:57 AM

I have the same issue. Would have thought this would just happen but it does not. Really not sure why or how to resolve this yet. If you get a solution let me know. If get one, I'll let you know.

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