Have a question about LevelStreaming & LargeLandscapes
first i need to say sorry for my englisch. Its not perfect but i think and hope its enough to understand my problem and get some help here :)
So, i have use the WorldCreator to make a good large landscape map. I import it to my UE4 and set some materials on it. Now I ask myself the question how it is better to continue with build the citys / forests / Rocks / Trees and everything i need for a nice OpenWorld game.
I am in Learning progress so for me is this the best way =) I want a Big Landscape and when i need to try something i take my TestProject wich is much smaller :)
I hear about Streaming and optimizing large landscape maps.
Is it possible to keep my big map and just start designing and building? so I can put my forests on it, grass, buildings, roads and everything i need so and in the end I would like to slice the whole project which is on a single large map into many small sections which will be loaded one after the other when I am nearby when playing.'
Is tihis posible ?
How developers like they from "Scum" make this Large map with different little citys on it ?
I would like to design something similar and have the world creator with which I can add a large heightmap beautiful landscapes in the unrealengine. Can i design the whole thing and slice it after my work into many slices to safe performance and make it load section after section `?
I hope everyone can help me here.
Much Regarts Martin
asked Jan 13 '19 at 08:28 PM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here