orthographic cameras in 4 panes layout
When using 4-panes layout to help position a light, is there a way to un-sync the movements of the top, left, and front camera? I found if I move the view in any of the three, the other two are moving as well.
Also, I couldn't control the camera in top, left, or front view the same way as in the perspective view. In perspective view, I am able to alt + left/middle/right mouse button to manipulate the camera as in Maya, but I can only right click to pan the camera and scroll middle mouse to zoom the camera in top/left/front view. Is there a way to drive the camera in top/left/front view the same way as in the perspective view?
asked Jan 14 '19 at 12:54 AM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here