Select objects with the same material assigned

Hi all,

I am exploring the Bust_outdoors level of the sample DigitalHuman project.
It seems the bust is a single static mesh with several materials assigned, like skin, eyes, eyelash, hair, etc.
How can I select polygons or mesh components (or make it highlighted in viewport) that are assigned with M_Skin_bust material? Essentially, I am looking for ways to query polygons/mesh components based on materials.

2nd question: how can I know if the eyes are a separate geometry/object from the bust?

Thanks!

If you’re just talking about how to make different polygons be highlighted in the editor, say for learning reasons, and not during gameplay, there’s one easy way I know of: open up a static mesh asset to see which materials are assigned, and click the ‘Hightlight’ checkbox for each material to highlight the triangles assigned with that material. (There may also be an ‘Isolate’ checkbox, but I can’t remember off the top of my head.) You can do this one-at-a-time to visually inspect where a material is assigned to a mesh asset.

On the other hand, if you’re wanting to highlight or otherwise identify these triangles during gameplay, that’s a whole different story.

Thanks for the response. The trick that works in the editor suffice. I just want to inspect what material is assigned to which part of the mesh.