What is the proper way to implement first person animations?
I have a rigged first person arms mesh and weapon meshes. I want to make first person animations but I don't know the proper way to implement the animations? These are the way I'm thinking of:
I researched this subject on the Internet and I saw that arms and weapons are animated in the same fbx files. Creating animation blueprint for each weapons looks like not the best way but I don't know.
Which one is the proper way to implement first person animations? Or is there another way to implement this?
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