Can't compile inside UE4 Editor after moving folders
I have this problem that I know how to temporarily fix.
Let's say the folder the project was initially in is:
Then, I had to add some extra projects to the source control system, so I created a new folder called MyGameWorkspace and moved the project to that new folder, like this:
The problem is: eventually, and I'm not sure when yet, a folder gets created at the old location (`C:/MyGame`) and, apparently, that causes the engine to go nuts.
If I try to compile from VS2017 everything works perfectly, but if I click the
The temporary solution is to delete the
It seems to me I have two problems: 1) Why that old folder gets created? 2) Why the editor priorizes that folder when trying to compile?
Thank you for your attention!
asked Jan 14 '19 at 12:07 PM in C++ Programming
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