I have this problem that I know how to temporarily fix.
Let’s say the folder the project was initially in is:
C:/MyGame
Then, I had to add some extra projects to the source control system, so I created a new folder called MyGameWorkspace and moved the project to that new folder, like this:
C:/MyGameWorkspace/MyGame
The problem is: eventually, and I’m not sure when yet, a folder gets created at the old location (C:/MyGame
) and, apparently, that causes the engine to go nuts.
If I try to compile from VS2017 everything works perfectly, but if I click the Compile
button inside UE4, I get this error:
ERROR: System.IO.FileNotFoundException: Could not find file 'C:\MyGame\MyGame.uproject'.
The temporary solution is to delete the C:\MyGame
folder and click Compile
inside the editor again, and it will work perfectly after that.
It seems to me I have two problems:
- Why that old folder gets created?
- Why the editor priorizes that folder when trying to compile?
Thank you for your attention!