normal textures/materials or substance painter?
My question may not say what i want exactly but let me start by saying that question came in my head when i wanted to make a horror game but the models just looked......normal or even modern which doesn't fit with the "horror" theme and specially the walls they just looked normal until someone told me to purchase a substance but they were alittle expensive to buy alot but then i saw that they have 2 things called substance design and painter so i guess the design is designing the texture from scratch and the painter is what i want im pretty sure but is it worth it specially to add stuff like grim or dirt? Sorry if the question is posted in the wrong place but people confused me when i asked them
asked Jan 14 '19 at 02:14 PM in Everything Else
There are many, many ways to create textures, but typically you have three steps:
There are many tutorials on YouTube, ArtStation, Gnomon workshop and great many other places where you can learn the ins and outs of texture creation for physically based game engines.
answered Jan 14 '19 at 02:40 PM
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