Spline Path animation with multiple meshes?
I'm working on a spline path animation blueprint and I've reached a problem that I can't figure out for the life of me.
I've got one Static Mesh component in the blueprint and I've managed to get it to go around the spline how I want it too but I just need basically an infinite loop of the mesh spaced equally around the spline and that just loop till toggled.
Is this possible?
Thank in advance.
asked Jan 14 '19 at 03:31 PM in Blueprint Scripting
In your code when you are getting the location on spline, just add an offset to each mesh.
So if you have 10 meshes, each mesh would be offset by MeshIndex * SplineLength/numMeshes.
For the third mesh the offset would be 2 + SplineLength/10.
answered Jan 20 '19 at 05:00 AM
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