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Spline Path animation with multiple meshes?

Hi all,

I'm working on a spline path animation blueprint and I've reached a problem that I can't figure out for the life of me.

I've got one Static Mesh component in the blueprint and I've managed to get it to go around the spline how I want it too but I just need basically an infinite loop of the mesh spaced equally around the spline and that just loop till toggled.

Is this possible?

Thank in advance.

Product Version: UE 4.21
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asked Jan 14 '19 at 03:31 PM in Blueprint Scripting

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In your code when you are getting the location on spline, just add an offset to each mesh.

So if you have 10 meshes, each mesh would be offset by MeshIndex * SplineLength/numMeshes.

For the third mesh the offset would be 2 + SplineLength/10.

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answered Jan 20 '19 at 05:00 AM

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