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GPU Particle Initial Color animation bug?

There seems to be a bug concerning the Initial Color when using GPU Particles. Or maybe it's just a limitation.

What I'm doing is that I'm animating the Initial Color over the lifetime of the emitter by using Constant Curve.

On regular particles, it works just fine, but on GPU particles, the initial color remains the same as the first value that I set. This is for both Start Color and Start Alpha.

I was wondering if this is a bug or just a limitation to which there will never be any fix.

It's annoying not to be able to animate this really =/

Product Version: UE 4.20
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asked Jan 14 '19 at 04:42 PM in Bug Reports

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Dlaurin
1 1

avatar image Jeff A ♦♦ STAFF Jan 14 '19 at 07:25 PM

Hello,

We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

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