Make Audio Settings in Blueprints
I’m wanted to add in an Audio Setting into my Game. The way I want it to work is using simple Buttons that need to be pressed rather than using a Slider.
Would anyone know whether this can be done by using an OnPressed Function then using a ConsoleCommand? What is the ConsoleCommand to control Global Audio?
Any help will be greatly appreciated.
Thank You Kindly
asked Jan 14 '19 at 07:08 PM in Blueprint Scripting
You should use Audio Classes, and have your cues be children of that class. Then you can change the audio class volume, and it will propagate to all children. You can use the UMG Up and down widgets to increment and decrement the value you pass to the sound class.
I recommend reading about the Unreal Audio System:
answered Jan 14 '19 at 07:26 PM
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