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Sockets are huge and scale things

I made all my models in blender, and while everything scales nicely in the game world, if I attach anything to a socket on a skeleton, it just gets rescaled to an immense size. I tried messing around with unit scale in Blender, and the size at which it is exported affects this, however, seems to depend on the actual size of the bones or the model, rather than the unit scale it is exported at, because even if I decrease the unit scale, but scale up the model afterwards, the bad scaling continues to happen. It also affects anything attached to the actual models, like a anim notif particle effect. Is there a setting I'm missing that could solve this issue ? The sockets were all added in unreal, and it happens on any model that I've made.

Product Version: UE 4.21
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asked Jan 14 '19 at 08:01 PM in Using UE4

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