Starting PIE overides Sequencer camera
1st image show Correct Camera but thumbnails are incorrect - if i refresh thumbnails there was a bright overexposed area for the first 100 frames but absolutely no keyframes for any lights that could account for it - or anything happening when i hit play in sequencer
2cd image shows when i hit PIE and simulate - some random view appears AND the camera icon in sequencer dissapears so i cannot activate it
3rd image i hit PIE play in viewport and the view is now far back from what it should be
4rd image shows how i managed to get the thumbnails to represent what i see when I just hit play in Sequencer by cutting the Cut track and sliding the cut track back or just cutting it and the 2 pieces will now show the correct thumbnail
5th image is trying to render out of Sequencer a completly different 4th view that has no baring to any cameras in the scene - the view in the main editor window shifts to the same random view from the Simulate version which is comepletly different from what is being rendered out
1 i have 7 cameras in the scene they all are aligned to see something specifc which none of these random views are - when i switch to them - change the cut track to be that camera and hit render the same thing happens
3 no level blueprints // no gamemodes - my cameras are in another level set to Always load as I use this 7 camera setup across all my projects - this hasnt seemed to be an issue 4 NOTHING that I can find that would make the view move or cause the thumbnails to show a super overexposed scene for the first 1000 frames - there just isnt any keyframes doing much of anything
I've gone into the right click menu of the cut track and made sure over and over again that the right camera is selected - I've locked it
Why isnt the Sequencer camera the TOTAL MASTER OF ITS REALITY - the top dog that nothing can move unless dictated by a specifc blueprint moving it .??????????????
I am currently working on 23 different digital sets with at least another 30 worlds - all have sequencers that I render stuff out off all day long but sometimes bizarro things like this happen . I actually fixed it in the 4.20 version before i realized I was working in the wrong one but I have been unable to repeat the same thing . I just dont understand why the view is being controlled by something else - Sequencer should have ultimate control - period OR there should be a button that says it does - so you get what you see when you hit play in Sequencer . there are no crazy blueprints in the scene - I've rendered it out before with other cameras many times -
Any help would be appreciated
asked Jan 14 '19 at 10:09 PM in Rendering
In the second image, when you are simulating, I would expect that you can use the sequencer buttons to activate the camera. It's a strange that the camera binding is red - that means the camera doesn't exist (the camera button therefore doesn't exist). Is it possible the camera is from a streamed in level?
When you PIE (and not simulate), the third image, sequencer will not take control unless you play the sequence through BP or have it on autoplay.
Last thing to check. It's probably on, but just in case, the viewport "Allow Cinematic Control" should be on.
answered Jan 23 '19 at 07:17 AM
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