What decides the default camera in the sidescroller example?
In 2D sidescroller, what factor or where it is decided what is the default camera for the... level? It doesn't say anything about cameras in the character BP nor in level BP.
Also a side question: Why can't I jump while in mid-air even thought there isn't anything against it http://prntscr.com/4epm78
Mind me, Im a noob.
asked Aug 20 '14 at 04:56 PM in Blueprint Scripting
The camera is located under the Components tab in the character blueprint.
The Jump function node that you are seeing is hard coded in. It can be easily manipulated though. Check out this quick tutorial on how to add in a double jump.
I hope that helps.
answered Aug 20 '14 at 09:32 PM
TJ V ♦♦ STAFF
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