Need help with the Multiplayer. I don't know how this should work with only a console to open and join a game?!
i'm a bit angry about the multiplayer. I can't find information about getting data about the clients and the server at all. I also wrote a question about this weeks ago and no one answered, not here and not on the forum.
This is so frustrating!
I have a game where the inventory and the Map must be saved. I can't let the player save his own inventory for the server, because i have nothing to link the server with the client. He could save an inventory and its not linked to any server so rejoining the server and loading the players inventory wouldnt work.
And to save an inventory serverside i would need an account and a database, but since there is no documentation or anything about something like this, i can't do this at all.
I asked about function that get network ids, ipaddresses or functions that recognize if a player disconnects or connecets. Nothing! Absolutly nothing was found for this. How do you think should i do this? Only opening and joinen servers over the console isnt enough for multiplayer games. What the hell do i need now to get a multiplayer running?
My clients need to know the servers or at least the server need to save the clients. I know that i could make a Database and save accounts and inventories there, but there is no help here for this at all. My project is fronzen because of this! If someone could help me here i would be so damn happy.
Would i be able to link my steam account to this somehow or what can i use? This is way beyond the usage of UE4 and i dont know where i should begin. ):
There are tons of functions on the GameMode class and by now some of them are also exposed to the BP system.
PostLogin for example. If you ever walk into such a question, have a look at the GameMode API site or check the ShooterGame. If this is too much for you, take a step back (like i did several months ago) and do a singleplayer game first.
answered Mar 15 '15 at 01:47 AM
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