How to prevent compiling in monolithic mode?

When building my editor, it seems to always build in monolithic mode (which prevents me from hot loading if I assume correctly).

I’ve tried to specifically not compile in monolithic mode (IS_MONOLITHIC=0), but it still compiles that way anyway.

I’ve been diving into plugin/module development recently and am wondering if the way I have dependencies setup might have something to do with it?

I have got the same problem, did you find a solution to this?

Never found a solution

thx. If it is ok with you, I would keep bumping this thread. I guess I will also create a new post, because my problem is with a custom plugin and then the editor being in monolithic mode and Hot Reload not working. Thank you anyway for your quick answer

This was one of the hurdles on my path to use UE4 in a way it shouldn’t be. The way I fixed it was to suppy “-modular” to UnrealBuildTool. Right now I did that by adding it to the Makefile, but I’m on Linux. Should I get so far as to make my stuff Windows compatible I’ll update my answer. Also if anyone has a better way than modifying the Makefile that can get randomly overwritten please let me know :slight_smile: