Rendering issues on packaged game?

How can I check the frame rate on a packaged game?

How can I ensure a packaged game is running using the mobile renderer -FeatureLevelES31?

You can use console command by BP to see it. You can auto execute the console command by using event begin play, execute console command and “stat fps” in command to execute. But you can put it as an option too.

Thanks for that but what about the second part of my question?

I’m sorry but i don’t don’t know if i understand clearly the second part of your question, if i understand right, to use feature level, you need to use “feature level switch” in your material to override your material around the settings quality settings that the player change, like the scalability settings, if you use feature level switch, you can see the difference by changing the engine scalability settings. I don’t know much about mobile games,if this is not what you looking for, if you can give me more informations about what you want i’ll try to help you in your research

Hi Kasyad,
I’m trying to do this:

But it won’t work, I have a selectable RHI for es31 already in ue4.15 so I shouldn’t even have to do the first few bits, but it still doesn’t work.

I’d really appreciate any help you may be able to provide

Thanks, i can understand a little better now, i’ll make some research and tests on my another project and untill tomorow i’ll try to provide some updates.

I’d really appreciate that, many thanks!

All that i find is how to preview the feature level in engine

I don’t find nothing like a really good thing to check if the game is playing on the ES3.1, just how preview it.

i’m searching for some way to test it in a packed game or any other way, but i don’t find nothing for now.

I think what I need is something that will help raise the fps from 10 to about 30.

I really appreciate your help, many thanks