Volumetric fog don't work

Place a post process volume into the level and set it to Unbound if you havent already. Then scroll to Exposure settings and set min & max values to 1. See if it helps.

hi
i created simple project with one floor and one SpotLight
then i add ExponentialHeightFog and checked volumetric fog. but its don’t work.
(Describing the problem:
  First, adding a fog to an unusual setting becomes bright.
Second, it is usually screen go to the dark by activating Volumetric Fog, and light shin effect is well seen, which is not done in this problem.
The third after the lunch at first sight, the effect of light is seen but disappears after the first move…)

true result:(pc 1)

false result (pc 2):

i create age this project in other PC and work it. then i copy this project to first PC .but this project don’t working too.
In the past, I’ve done this many times on this computer.
so. i reinstall unreal again. But my problem did not resolve.

This does not solve my problem
As I explained. I even copied the project that is right on other computer in this computer. And there is still a problem

See if it fix the problem.
Alt + F will trigger on/off volumetric fog
Sources :
https://forums.unrealengine.com/development-discussion/content-creation/1469310-volumetric-fog-has-stopped-working

And for my experiment I found out that
The scattering distribution (below the Volumetric fog checker box) can’t bigger than 1 (Not even 1), and can’t smaller than - 0.1.
Albedo (Below scattering) color black and which will controlling the opacity of the fog.
Also, the sport light, light intensity also can affecting the fog effect.

Hope it help.

2 Likes

Make sure Shadows quality is set to High or above in the Engine Scalability Settings.

6 Likes

@DualRainbows god… thank you so much! Wouldn’t have found this on my own. Saved a lot of time.

OMG that’s it? but whyyy :""(
but yea THANK YOU

This needs to be included in every tutorial and document about volumetrics. Hours lost trying to figure this out.

2 Likes

On the note of ‘hours lost trying to figure this out’, it took me forever to diagnose why I wasn’t getting volumetric shadows on anything before I learned RT shadows are incompatible with volumetric fog. I understand technically why, but it’s an incredible annoyance that set me back more than I’d care to admit.

1 Like

God bless you. Nearly lost my mind.

STILL HAD PROBLEM. ORIGINAL FOG WITHOUT VOLUMETRIC CHECKED WAS BLOCKING NEW FOG. grrrr

thank you! this has been super helpful!