How do i make NEW enemies attack?

Hello everyone! I made enemies follow and shoot me once they see me, the problem is the new enemies (Spawn) only follow me, THEY DON’T SHOOT…I have been trying different tutorials and all of them say that you have to tick this option in your Enemy Character (this will keep the same AIController if they’re spawned or placed in map)

When i start the game, there are five enemies (2 placed in map and 3 spawned) and this is what i see

Only the 2 that I put in the map dragging with the mouse keep the AIControllerClass that i made for shooting and following, once i kill these 2, the AIControllerClass dissapears with them and when i close the game this is what it shows

Blueprint Runtime Error: “Accessed None trying to read property CallFunc_GetBlackboard_ReturnValue”. Blueprint: EnemigoCON Function: Execute Ubergraph Enemigo CON Graph: EventGraph Node: Set Value as Object

When i click on the error to see where it comes from, it takes me to this specific part of the AIController Blueprint

And that’s it, i’m really sorry for the long post but i still can’t figure out how the F%&* can i make the exact same copy for spawned enemies. If you can help me you will become a very attractive person, cheers!

LOL jajajaj i changed EventBeginPlay for Event Tick and now works perfect, i feel sexy now!!

tick would not be the way to go in this instance imo. your issue seems to be from the blackboard not being set in the spawned characters so you would be better off just using a different method to set the blackboard, such as doing it on begin play in the character itself. what your currently doing with tick would be setting the blackboard on every frame for the entirety of your game, so your setting it 30-150 times per second depending on your framerate.

i like to use the rule of thumb of only use tick when absolutely necessary or for testing.